10/30/2022 0 Comments Openttd station rating![]() The trains would spread themselves by waiting for the 1 platform. (Doing a campaign instantly raises ratings, but only for a short time, and only works with stations near the town.) Then you might close all but 1 platform, clone 5 or 15 trains in a nearby depot, and order them to Viola. The station's default name has a town the statue goes in that town.įor your Viola station, you might buy a statue and a large advertising campaign. ![]() Ships tend to have lower max speeds, so some players raise islands near oil rigs to build train stations.Ī statue raises ratings by about 10%. ![]() Trucks get lower ratings because the calculation divides a truck's max speed by 2 (in src/economy.cpp the wiki doesn't mention this). I autoreplace my trains when a faster engine gets invented. #Openttd station rating fullIt would help to always have an oil train waiting for full load.įast trains help ratings. Rating goes down as more oil waits in the station, and if no vehicle recently loaded oil. Your Thomson station has too much coal and oil. (But I don't do this with passengers or mail.) I do these 3 things to raise my station ratings.Īlways have a vehicle waiting for full load. However, this still assumes that there's hardly any cargo waiting (<100 units). The trucks are the only vehicles which would then have to be replaced.Ī Floss or faster tug (160kph or more) at a station with statue is fast enough to stay >80% even when old, saving a lot of money and micromanagement in the long run. It's a lot of micromanagement and not practical in a LAN game, but usually cheaper than a statue.ĮDIT: Buying new engines every year is expensive, and one reason why many players prefer trucks and a one-square transfer service. The problem is that an engine bought in December 2016 counts as "1 year old" in Jan 2017 for SR% purposes, so you should change every one as they come back for the next full load. If you can't afford a statue but are at danger of ratings below 80% next year, recall each train into a depot and sell/buy the engine. Always use the fastest one you'll need fewer of them (and fewer signals). The Diesel tugs don't differ a lot in price. It's about half the price of a Chaney, but only half as fast - so you'll sink the same cash into tugs but twice that amount into wagons.ĭon't use the Ginzu either if there's the SH-8P. If there's a town near the source, you can use "unload all" at the destination and shuttle pass/mail to the nearest town, using trucks/buses/DMUs.ĭon't use the "Kirby" engines if you can avoid it. If you don't, your trains will probably take mail (or passengers) once, and the towns will complain about bad mail service later. #Openttd station rating seriesIf you're using a tug with internal capacity (like SH series 125, which takes mail) but don't want mail service, use the "don't load cargo" modifier at the destination. For the destination, one is enough unless there' s lots of cargo (unlikely during early game). Two platforms are ideal for this, but you can get by with one. ![]() That way, one of the major factors (days since last service) is always zero. Try to have a train taking full load at the station at all times. 5 squares (engine and 9 wagons) is a good train length during most of the steam age. Longer trains are less expensive per ton of cargo moved, but OpenTTD tugs can only move so much at full speed. #Openttd station rating how toHowever, learning how to really milk a couple of industries for cash, tends to teach you how to get relatively high station ratings.Īlways have a train at the platform waiting for full load. To expand on the replies written by /u/Zorku and /u/Kernigh : ![]()
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